Daniele Olivieri

3D Digital Artist & Unity Developer

3D Fell Beast

I’ve modelled the Fell Beast in Maya, ZBrush and Photoshop.

The requirements were:

– about 18.000 tris;

– texture, normal map and specular of 1024 x 1024 px (in this video I’ve used 4096);

Rendered in maya, mental-ray with ambient occlusion.

Some renders and screenshots from the viewport in Maya:

The beast on Aurasma, Android and iPad:
Beast on Nexus S - Android

Beast on Nexus S – Android

Beast on Nexus S - Android

Beast on iPad

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