3D Digital Artist & Unity Developer

Modeling with ZBrush…and re-topology?

I just decided to continue the King’s modeling in ZBrush.

When it will be done my intension is re-topo it with 3D-Coat and then make a good rig!

I’ve found a script by Christopher Emerson that allows re-topo in maya, but unfortunately he hasn’t decided to share or sell it yet!

Watch the video or have a look at his website

If someone knows a good way to re-topo a mesh… let me know! 🙂

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1 Comment

  1. tribio 3 June 2011 — Post Author

    Christopher Emerson made a website for his RetopoG: http://retopog.com/

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