3D Digital Artist & Unity Developer

Pterodactyl

I modelled a dinosaur: the pterodactyl. I really enjoyed modelling it!

The requirements were:

– 15.000 tris;

– texture for the color 1024 x 1024 px;

– no displacement, bump or normal maps;

– no specular or ambient maps.

…and I couldn’t use ZBrush!!! 🙁 So I made it in Maya and Photoshop!

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