3D Digital Artist & Unity Developer

R.W.67: Sculpting the head: skin

Modelling my character takes more time than I thought. So I decided to complete the head and dedicate my free time also to other projects that I have in mind, but before that I want to complete the head with textures and render it. So I started to sculpt and retopo the head in ZBrush.

Have a look at some previews in ZBrush and in Maya:

Next Post

Previous Post

Leave a Reply

*

© 2017 Daniele Olivieri

Theme by Anders Norén