3D Digital Artist & Unity Developer
23 August 2013
I’ve rigged my 3D model of Goku, now I’m going to pose him in a kamehameha position and… render it!
In Goku, Maya, Rigging
Notify me of follow-up comments by email.
Notify me of new posts by email.
22 May 2017
20 December 2015
7 July 2015
© 2017 Daniele Olivieri
Theme by Anders Norén