3D Digital Artist & Unity Developer

New project: Robot hand, low poly

I’ve started to create a new model: a Robot Hand.

Today I’ve made the model in Maya, below a few screenshots, then I will add details in zbrush and photoshop for the normal and maybe displacement map and rig it.

I prefer to keep the hand low poly so it could be used in a game engine.

So far the mesh is less than 6.000 faces.

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