Hi I’m Daniele Olivieri!
I was a programmer/web developer in Italy for about ten years, the CG and 3D Modelling were only a hobby. In my free time, I made simple visual effects and film clips with my friends and I enjoyed it a lot. I felt that it was my destiny to work in Computer Graphics, but I couldn’t spend as much time on it as I would have liked.
In 2009, finally, I decided to change my life to follow my passion.
I moved to London to improve my English and learn as much as possible about 3D. After an English course at Frances King School and a course about Maya in Escape Studios, I started to work as 3D Digital Artist and Unity 3D Developer.
Currently, I’m working for OMS and freelancing as 3D Unity Developer, feel free to contact me.
Softwares:
Unity3D, Maya, 3DS Max
Photoshop, After Effects, Premiere
ZBrush, xNormal
MudBox, Blender, 3D Coat
Nuke, PFTrack
Techniques:
Modelling, Rigging, Skinning,
Texturing, UV Mapping
Compositing, Lighting
Camera Tracking
Rendering Maya (Mental-ray, V-Ray)
Languages:
C#
Java/Javascript
Python, MEL (Maya scripting)
HTML, DHTML, XML, CSS
PHP, SQL
ASP, ASP.Net, VB .NET