Daniele Olivieri

3D Digital Artist & Unity Developer

Goku: sculpting and retopo in ZBrush

I’m working on Goku, sculpting and retopologizing in ZBrush, I’m having difficulty sculpting the hair, I want a cartoony style but at the same time have to mach with the rest of the body… we’ll see what I’m able to do! 🙂

Here some screens of ZBrush:

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