Daniele Olivieri

3D Digital Artist & Unity Developer

Puckmaren rendering

My first character using ZBrush for painting color, normal map and reflection,
I’ve used the shader subsurface scattering of mental-ray to render the skin.

Textures made by ZBrush:


Diffuse map – Normal map

Specular map –  Subsurface scattering map


Diffuse map – Normal map

Teeth Up and Down:



I sell the Puckmaren (not rigged) on Tusrbosquid.com

I sell the Puckmaren (rigged) on Tusrbosquid.com

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