3D Digital Artist & Unity Developer
19 July 2013
Here some screenshots of my 3D Goku, in Maya anz ZBrush. Sculpted and unwrapped, but still to finish in details.
Today I’ve unvrapped every meshes and done the UV layout in one map.
Next step is the color and textures!
In Goku, Maya, Retopology, ZBrush
Notify me of follow-up comments by email.
Notify me of new posts by email.
26 June 2019
10 April 2019
14 February 2019
© 2020 Daniele Olivieri
Theme by Anders Norén