3D Digital Artist & Unity Developer
26 May 2011
Advanced rigging: the Isner Spine. I made it following the tutorial on this book:
Body Language: Advanced 3D Character Rigging
There is an example and the concept:
In Maya, Rigging
Notify me of follow-up comments by email.
Notify me of new posts by email.
26 June 2019
10 April 2019
14 February 2019
© 2020 Daniele Olivieri
Theme by Anders Norén