3D Digital Artist & Unity Developer
9 August 2013
I’m baking the textures from ZBrush, then photoshopping. Below some test renders with occlusion, there isn’t specular map yet, for this reason it looks so shiny.
Still not finished in details, and the blend-shapes for the face:
In Goku, Images 3D, Maya
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9 March 2020
26 June 2019
10 April 2019
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