I just decided to continue the King’s modeling in ZBrush.
When it will be done my intension is re-topo it with 3D-Coat and then make a good rig!
I’ve found a script by Christopher Emerson that allows re-topo in maya, but unfortunately he hasn’t decided to share or sell it yet!
If someone knows a good way to re-topo a mesh… let me know! 🙂