Daniele Olivieri

3D Digital Artist & Unity Developer

Rigging the King – progress

The rigging is going well… I’m making lots of details:

Isner spine with stretch for the body.

For the feet and hands:

gradual switch ik to fk;

stretch control plus extra joints;

gradual switch word to figure orient for foots and hands;

controls for the fingers and controls for the palm figures.

And everything has to be perfect! Like orientations of every control, joint and correct scale transformation of the rig!

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