Daniele Olivieri

3D Digital Artist & Unity Developer


I modelled the tortoise in Maya and ZBrush.

The requirements were:

– about 15.000 tris;

– texture for the color 2048 x 2048 px;

– no displacement, bump or normal maps;

– no specular or ambient maps.

Rendered in maya, mental-ray with ambient occlusion.

The tortoise on iPad (Aurasma):

Some screenshots from iPad:

Watch the 3D tortoise on Aurasma:

Subscribe to my channel to watch the animation in augmented reality:

My Aura: Tortoise



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